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Sonic spinball rom edge
Sonic spinball rom edge












sonic spinball rom edge
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The leftmost wing is missing a black outline.The palette used for the other trapped characters is also obviously wrong in the prototype. The rightmost wing was moved more to the left. The shading was all-around improved in the final sprite, which is most noticeable on the wings.

sonic spinball rom edge

The sprite uses a different palette line, likely by mistake as it's reserved for the background layer. The animation of Sonic hanging on a switch is not much of an animation at this point. The animation itself is 2 frames longer, for whatever it's worth. Sonic's sprites when collecting an Emerald were slightly touched up for the final game. Selecting it simply returns you to the Sega screen. The title screen is completely silent, but does last the same amount of time as in the initial US release. The fade-out is one frame shorter in the prototype than the initial US release. A small 8×8 tile near the top of the Sonic "N" is missing. No "™" is present near the Sega copyright. The red lines fade in only after the animation stops. The title screen has a number of differences: There's also no way to skip the bonus counters. Controls aren't locked either, though without Sonic there isn't much you can do. In fact, those strings aren't in the ROM yet.The level doesn't fade to black after beating a boss. Entering a boss room does not show the boss' name or your objective in the status bar. Most notably, this means that using glitches to skip collecting Emeralds in the final game allows the normal level music to play in the boss room. The triggers that set the boss music are also set differently. Reaching the boss room always triggers the boss music, regardless of how many Emeralds you have. Once the portal to the bonus stage is touched, the game immediately jumps to the bonus stage. Sonic has slightly better air control in the final game.Music can erroneously speed up or slow down randomly.Collecting all the Emeralds plays the entirety of the first-revision title screen music rather than just a small segment.There are some different or missing messages from the scrolling bar on the top of the screen.The game doesn't pause or show any message after collecting all the rings in a level.

Sonic spinball rom edge download#

Download Sonic Spinball ROM to your computer and play it with a compatible emulator. This mode is glitchy, however, as items may be stuck onscreen and the sound may get muted after exiting debug.The pinball physics are almost finalized, but not completely. Sonic Spinball ROM download is available below and exclusive to. Objects are still processed while the game is paused.

Sonic spinball rom edge free#

The game simply returns to the Sega screen after the title screen ends.A free movement mode can be activated by simply pausing the game and moving with the D-Pad. The game is mostly complete and can be played all the way through, but there are several minor (and not-so-minor) differences here and there and a large amount of bugs, particularly in the latter half of the game and in the bonus stages. The August 1993 prototype of Sonic Spinball was originally found on a Chinese website.














Sonic spinball rom edge