

I don't know, it just seems like golf bagging melee weapons is just unnecessary.
#PATH FINDER WEAPONS PC#
Does that happen a lot in other folks' games? Like, I have one player in one of my games that ALWAYS carries a hand axe on every martial he plays b/c one time, years ago, the PCs went against some homebrewed monster with Swallow Whole and the PC was Small sized but Str based and JUST HAPPENED to have a hand axe on his character so he cut his way to freedom. No, I'm talking about what Claxon mentions here, like having a dagger JUST IN CASE you get grappled. Yes, low levels this tactic is clutch, but even between levels 5-10 I've seen, in my own games anecdotally, melee martials resort to a magic ranged weapon rather than hoping they'll have flying when it counts. But he also had alternatives so he could always stay in the fight.Īgain, backup RANGED weapons I get. So, the short version is my martial PC kept to his favored weapon as much possible, and actively collected gear that let him circumvent obstacles to using that primary weapon. For ranged combat, I carried a bow (with adaptive as soon as I could afford it, so it could keep up with my gradually increasing Str) but once I acquired winged boots, the bow saw much less use because the earth shaker was so much more lethal. (I also took the hunter's trick that allowed me to move 5 ft as a swift action wo/provoking, which helped get inside the reach of all those big foes in Giantslayer.) I kept a longsword in case of a grapple (fairly common in both APs), and a dagger in case of being swallowed (much rarer).

At low levels, I had a ranseur for reach, but once I could take Lunge, I used the earth breaker for that, too. My character in that was a ranger/fighter whose primary weapon was an earth breaker. I recently played through a couple of APs in Society mode, with a handful of other adventures fit in to fill advancement gaps and take us all up to 18th level.

I'm looking for your anecdotes or examples of the importance of backup weapons and characters justifying them. Having a Light melee weapon just in case of being Grappled has never once paid off in my games. For Str based martial types I have strongly urged players to include a sling on every character they're cheap, easy to carry, and the ammo is cheap as well so if the foe is airborne or whatever, they've got SOMETHING to do and it adds Str to damage w/out breaking the bank.īut maybe this is an indictment of my poor GM'ing skills, but PCs in my games are rarely Grappled or Disarmed and I've only had one PC in one encounter have their weapon Sundered. Anecdotally I've seen no less than 3 barbarian builds where, if the PC couldn't get to melee range for some reason, their character basically just stood around and tried to Intimidate to demoralize a foe for several levels. when do those backups actually matter?ĭon't get me wrong, I agree with having a melee and ranged option, even if your PC isn't a switch-hitter build. So I have seen a permutation of this comment on several threads: "martial types and most PCs need a melee, ranged, and a backup melee weapon." The question for my discussion and the stories I'd like to hear.
